BadFellas

BadFellas gameplay encyclopedia

Intelligence Agency in BadFellas

The Intelligence Agency is a Medium-HQ Crew Property that sends timed spies, stores current crew intelligence and can be upgraded through Radar into an Advanced Intelligence Agency with targeted options.

Published Last reviewed

Intelligence Agency gameplay guide icon
Crew Properties

Quick answer

How does Intelligence Agency work in BadFellas?

The Intelligence Agency is a Medium-HQ Crew Property that sends timed spies, stores current crew intelligence and can be upgraded through Radar into an Advanced Intelligence Agency with targeted options.

At a glance

Intelligence Agency key facts

Build cost
€2,500,000 from Crewbank
Build time
5 hours
Minimum Headquarters
Medium HQ
Base operation
General crew intelligence
Archive
Completed reports stored for the crew
Advanced project
Radar
Advanced targets
One target crew or one exact username
Counterplay
Target crew Counterintelligence can disrupt targeted spying
Guide status
Reviewed September 24, 2026 against current gameplay

Operational brief

Plan this mechanic before you commit resources

Purpose

The Intelligence Agency is a Medium-HQ Crew Property that sends timed spies, stores current crew intelligence and can be upgraded through Radar into an Advanced Intelligence Agency with targeted options.

Prepare

Reach Medium HQ and fund the €2,500,000, five-hour construction.

Verify live

Build cost: €2,500,000 from Crewbank

Avoid

Treat every report as time-sensitive evidence rather than permanent fact.

Core systems

What this guide covers at a glance

Overview

How Intelligence Agency fits into BadFellas

The Intelligence Agency costs €2,500,000 from Crewbank, takes five hours to build and requires at least Medium HQ. Authorised operators can start one spy run at a time. Completed messages are saved in the crew intelligence archive and reflect the state gathered by that operation.

After the crew completes the visible Intelligence Agency requirement, the Radar advanced project can upgrade the agency’s role. An Advanced Intelligence Agency can target another crew or one exact username, while an active target crew Counterintelligence Center may disrupt targeted operations.

Reference table

Intelligence Agency mechanics and decisions

Current visible workflow for Intelligence Agency
StageHow it worksWhat to check
Build AgencyCrew leadership constructs the Medium-HQ property.Assign responsibility for reports before funding.
Start spiesAn authorised member begins one current operation.Choose general or eligible targeted intelligence.
WaitThe server holds the operation until its completion time.Do not create duplicate plans around an unfinished report.
ArchiveCompleted intelligence is stored for crew review.Record timestamp and operational owner.
UpgradeRadar turns the Agency into its advanced targeted form after current prerequisites.Complete the visible run requirement and fund the project.
VerifyReports guide investigation but do not freeze the target state.Corroborate through the connected live system before acting.

Intelligence Agency cost, build time and Medium HQ

The Intelligence Agency is a core information facility unlocked from Medium HQ. Construction costs €2,500,000 from the Crewbank and takes five hours. Its value depends on who reads and acts on reports, so the crew should assign an intelligence owner before paying for the build.

The live Crew Properties page checks the current Headquarters, shared balance and queue. Construction authority and operating permission are separate questions: a council member may fund the facility, while a delegated member can later receive permission to run intelligence operations.

Starting a general crew spy run

A standard active Agency can launch a general underworld intelligence run when no other spy timer is active. Starting the run creates the current operation state and its cost or timing is confirmed by the live interface. The result appears only after the server completes the operation.

General reports are situational intelligence, not permanent truth. Players travel, change equipment, join crews and move assets. Record when a message was generated and recheck the live game before committing a kill, purchase or territorial decision.

Reading and using the intelligence archive

Completed reports are stored for the crew and shown with their current message and completion order. The archive helps members who were offline understand what was learned, but repeated or older entries should be interpreted in context rather than treated as an exact database mirror.

Assign a follow-up to every actionable report. If a message concerns combat, continue with Detectives and the Kill System. If it concerns infrastructure or cargo, confirm the relevant property directly before acting.

Radar and the Advanced Intelligence Agency

Radar is the advanced project connected to the Agency. The current build requires an active Intelligence Agency, a visible number of completed spy runs and its own Crewbank investment and timer. When active, the interface labels the facility as an Advanced Intelligence Agency.

The upgraded controls can choose general intelligence, another crew or one exact username. Only one targeting method should be supplied for a run. Exact-user and crew targeting are sensitive actions, so permissions and current target validity are checked again on submission.

How target counterintelligence affects spy operations

An active Counterintelligence Center can disrupt a targeted operation against its crew. A failed or blocked report is still meaningful: it tells the attacking crew that the intelligence environment is contested, but it does not reveal hidden internal formulas or guarantee the same outcome next time.

Do not confuse the crew Counterintelligence Center with personal items such as a Wiretap Detector or with legal Detective reports. Each system protects or discovers different information. The Counterintelligence Center guide explains the crew facility.

Turning an intelligence report into a verified decision

Use three stages: collect, corroborate and act. Collect through the Agency, corroborate through the relevant live property, player profile or Detective flow, then act only when the required resources and permissions still exist. This avoids spending bullets, Cash or crew stock on an assumption that has already changed.

A healthy crew also limits who can launch overlapping investigations. One clear intelligence plan is more useful than multiple members interpreting unrelated reports without timestamps or owners.

Gameplay loop

How Intelligence Agency works step by step

  1. Reach Medium HQ and fund the €2,500,000, five-hour construction.
  2. Assign an authorised intelligence operator and a report-review process.
  3. Start a general spy run when the Agency is ready.
  4. Review the completed report in the crew archive and note its time.
  5. Complete the visible Agency-run requirement if Radar is the next objective.
  6. Use one valid target crew or exact username after the Advanced Agency is active.
  7. Verify actionable information in the relevant live system before spending resources.

Practical guidance

Intelligence Agency strategy and common mistakes

  • Treat every report as time-sensitive evidence rather than permanent fact.
  • Use targeted spying only when the crew has a defined question.
  • Separate Agency intelligence, personal counter-surveillance and Detective reports.
  • Record who owns the follow-up for each important report.
  • Expect an organised target crew to invest in counterintelligence.

Operational decision guide

Collect intelligence to answer one operational question at a time

Use the Intelligence Agency guide when the crew needs organised information for territory, property, rival or combat planning.

Before you act

Define the question, intended decision, authorised readers and the member who will compare the report with current public state.

While it is active

Separate active reports from historical material and recheck live profiles, crews or territory before execution.

Avoid this mistake

Gathering reports without a decision owner creates an archive that becomes stale before it creates value.

A strong outcome

Useful intelligence answers a defined question, reaches only the people who need it and is verified against current game state.

Best next guide: Protect the collection process by linking intelligence gathering to a deliberate counterintelligence routine. Counterintelligence Center guide

Definitions

Intelligence Agency glossary

Intelligence Agency
The Intelligence Agency is a Crew Property for gathering and storing crew intelligence through spies and related operations.
Live state
The current server-side ownership, inventory, role, cooldown and operation state used when an action is submitted.
Cooldown
A waiting period that must be complete before the related action can be used again.
Player-facing guide
An explanation of visible gameplay without publishing protected formulas, anti-abuse logic or internal identifiers.

Frequently asked questions

Questions about Intelligence Agency

How much does an Intelligence Agency cost?

It costs €2,500,000 from Crewbank, requires Medium HQ and takes five hours to build.

Who can send spies?

Current crew council or members with the supported crew-intelligence permission.

Can the standard Agency target a username?

No. Exact-user and target-crew options require the Radar upgrade and an Advanced Intelligence Agency.

What does Radar change?

It upgrades the Agency’s visible role and adds targeted intelligence options after the current prerequisite is met.

Can targeted spying be blocked?

An active target crew Counterintelligence Center can disrupt targeted intelligence.

Is an Agency report the same as a Detective report?

No. Detectives produce the location report required for combat; the Agency provides broader crew intelligence.

Do reports remain accurate forever?

No. They describe information gathered at a particular time and should be verified before action.