BadFellas gameplay encyclopedia
Counterintelligence Center in BadFellas
The Counterintelligence Center is a Large-HQ Crew Property that passively disrupts targeted crew spying and actively runs focused sixty-minute information operations about attachments, Legendary Weapons, Detectives or properties.
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Quick answer
How does the Counterintelligence Center gather targeted crew intelligence in BadFellas?
The Counterintelligence Center is a Large-HQ Crew Property that passively disrupts targeted crew spying and actively runs focused sixty-minute information operations about attachments, Legendary Weapons, Detectives or properties.
At a glance
Counterintelligence Center key facts
- Build cost
- €30,000,000 from Crewbank
- Build time
- 18 hours
- Minimum Headquarters
- Large HQ
- Passive role
- Disrupt targeted Advanced Intelligence Agency operations
- Active duration
- 60 minutes
- Concurrent operations
- One per crew
- Modes
- Attachments, Legendary Weapons, Detectives and Property Insights
- History
- Completed results retained for the crew
- Guide status
- Reviewed for BadFellas v2.53.69 on August 7, 2026
Operational brief
Plan this mechanic before you commit resources
Purpose
The Counterintelligence Center is a Large-HQ Crew Property that passively disrupts targeted crew spying and actively runs focused sixty-minute information operations about attachments, Legendary Weapons, Detectives or properties.
Prepare
Reach Large HQ and fund the €30,000,000, eighteen-hour build.
Verify live
Build cost: €30,000,000 from Crewbank
Avoid
Use the passive protection as one layer, not as total secrecy.
Core systems
What this guide covers at a glance
Overview
How Counterintelligence Center fits into BadFellas
The Counterintelligence Center costs €30,000,000 from Crewbank, takes eighteen hours to build and requires a Large HQ. Its passive defensive role can disrupt a targeted Advanced Intelligence Agency operation against the crew and alert the council.
The current active interface also supports one focused Counter Intelligence operation at a time. Authorised users choose Weapon Attachments, Legendary Weapons, Detectives or Property Insights. Attachment intelligence requires an exact active username; the other modes examine current world activity according to their own result conditions. Completed results are retained in the facility history.
Reference table
Counterintelligence Center mechanics and decisions
| Stage | How it works | What to check |
|---|---|---|
| Build Center | Crew leadership funds the Large-HQ intelligence defence. | Confirm the crew faces a real intelligence risk. |
| Passive defence | An active Center can disrupt supported targeted spying against the crew. | Do not confuse this with immunity to Detectives or combat. |
| Choose mode | An authorised user selects one of four information classes. | Tie the choice to a specific decision. |
| Validate target | Attachment mode verifies one exact active username. | Use the current spelling and another character. |
| Run | The operation occupies the facility for sixty minutes. | Wait for completion instead of resubmitting. |
| Review | The result is written to crew history. | Record the timestamp and assign a follow-up. |
Counterintelligence Center cost, build time and Large HQ
The Counterintelligence Center is a high-tier core property. It requires Large HQ, costs €30,000,000 from the Crewbank and takes eighteen hours to construct. The crew should build it when intelligence conflict is a real operational risk, not as a substitute for ammunition, leadership or basic property security.
Current council and delegated crew-intelligence permissions govern operation. The property can be active while no focused operation is running; its passive anti-targeting role does not require the council to repeatedly press a button.
Passive defence against targeted crew intelligence
When another crew uses an Advanced Intelligence Agency to target this crew, an active Counterintelligence Center can detect and disrupt the operation. The target council can receive an alert, while the attacking crew receives a disrupted result rather than the intended detail.
This protection applies to the supported targeted crew-intelligence flow. It does not cancel Detective reports, prevent every general report or make individual equipment invisible. Use personal counter-surveillance and normal combat preparation for those separate risks.
Four active Counter Intelligence operation modes
The current facility offers Weapon Attachments, Legendary Weapons, Detectives and Property Insights. Weapon Attachments asks for one exact active username and can report the attachments on that character’s active weapon. Legendary Weapons searches the current world for relevant possession, Detectives looks for recent searches during the operation window and Property Insights examines supported property performance.
Each operation is an attempt to obtain a specific class of information, not a guaranteed report. The interface deliberately avoids publishing protected success formulas. Choose a mode only when the possible answer can change a real crew decision.
The sixty-minute operation and history
Only one focused operation can run for the crew facility at a time. Starting it creates a sixty-minute state that records the mode, operator and optional username. A second command is rejected while the active key remains in use.
After completion, the result and timestamp appear in the Counter Intelligence history. Use the history to distinguish a failed attempt from an operation that has not yet completed, and avoid repeating an investigation whose answer is no longer relevant.
Permissions and exact-target validation
Council members and users with the supported crew-intelligence permission can operate the Center. The server verifies that the actor is still a living member and that the property is active when the command is submitted. Old forms do not preserve access after a role change.
For an attachment investigation, the username must resolve to another active character. The target snapshot is recorded with the operation so the eventual result can be interpreted correctly even if public details change later.
Using intelligence defensively without overconfidence
A Counterintelligence Center reduces information advantage; it does not remove combat, economic or political risk. Combine it with the Intelligence Agency, current Detective awareness, Backfire preparation and disciplined disclosure inside the crew.
The best operation has a question, an owner and a next action. For example, an attachment investigation should be tied to a specific combat plan, while Property Insights should support a property or market decision. Gathering information without a follow-up only fills the history.
Gameplay loop
How Counterintelligence Center works step by step
- Reach Large HQ and fund the €30,000,000, eighteen-hour build.
- Configure who is allowed to operate crew intelligence.
- Choose a focused mode that answers a current strategic question.
- For Weapon Attachments, enter one exact active username.
- Wait for the sixty-minute operation to complete.
- Review the result in history and verify any time-sensitive detail.
- Combine the finding with the relevant combat, property or intelligence guide.
Practical guidance
Counterintelligence Center strategy and common mistakes
- Use the passive protection as one layer, not as total secrecy.
- Do not spend operation time on a question without a planned response.
- Record result dates because equipment and property state can change.
- Keep operational permissions narrow enough to avoid conflicting investigations.
- Separate crew counterintelligence from personal Wiretap Detector effects and Detective reports.
Operational decision guide
Build a routine that reduces avoidable crew exposure
Use the Counterintelligence Center guide when the crew wants to protect plans, members and operations from hostile information gathering.
Before you act
Identify which active project or member needs protection and limit operational details to the crew roles that must act on them.
While it is active
Review protection and intelligence state after leadership, membership or strategic changes instead of assuming an old setup still fits.
Avoid this mistake
Treating counterintelligence as a passive building effect overlooks the communication discipline needed to keep a plan private.
A strong outcome
A mature routine combines the property with limited disclosure, current assignments and clear ownership of sensitive decisions.
Best next guide: Pair defensive information handling with a focused collection process that answers current crew questions. Intelligence Agency guide
Definitions
Counterintelligence Center glossary
- Counterintelligence Center
- The Counterintelligence Center is a defensive Crew Property that helps the crew reduce exposure and respond to hostile intelligence activity.
- Live state
- The current server-side ownership, inventory, role, cooldown and operation state used when an action is submitted.
- Cooldown
- A waiting period that must be complete before the related action can be used again.
- Player-facing guide
- An explanation of visible gameplay without publishing protected formulas, anti-abuse logic or internal identifiers.
Frequently asked questions
Questions about Counterintelligence Center
How much does a Counterintelligence Center cost?
It costs €30,000,000 from Crewbank, requires Large HQ and takes eighteen hours to build.
What does it block?
It can disrupt supported targeted spy operations from an Advanced Intelligence Agency against the crew.
Does it block Detectives?
No. Detective searches and reports are a separate combat-preparation system.
Which active operation modes exist?
Weapon Attachments, Legendary Weapons, Detectives and Property Insights.
How long does an active operation take?
Sixty minutes.
Can two operations run together?
No. The facility supports one running operation per crew.
Does every operation succeed?
No. The game resolves the attempt server-side and does not publish the protected success formulas.
Who can use it?
Crew council and members with the current supported crew-intelligence permission.



